- -port [#]
Default: 27500
- [SERVER ONLY] Sets the TCP
port number the server opens for client connections, usefull for running multiple servers on the same system.
- -cheats
- [SERVER ONLY] Enables the
cheats commands listed later on this page, designed for testing and development. When option is turned on, the
*cheats key will show in the server info.
General Client Commands
- bottomcolor [#]
Default: 0
- Sets your pants color (0-15).
- cl_hightrack [0/1]
Default: 0
- Toggles tracking of the player with the highest fragcount when spectating and autocam is on.
0 - Do not automatically switch to highest scorer.
1 - Automatically switch to the highest scorer.
- cl_nodelta [0/1]
Default: 0
- ADVANCED OPTION: Toggles delta compression on and off, related to the U_REMOVE warning.
0 - Allows delta compression to take place (prefered).
1 - Does not allow delta compression to take place
(elimiates U_REMOVE warnings).
- cl_nopred [0/1]
Default: 0
- ADVANCED OPTION: Toggles prediction of your movment.
0 - Enables prediction of your movment
1 - Disables prediction of your movment.
- cl_predict_players [0/1]
Default: 1
- ADVANCED OPTION: Toggles prediction of other players in the game.
0 - Disables prediction of other players.
1 - Enables prediction of other players.
- cl_sbar [0/1]
Default: 0
- Toggles the style of the status display.
0 - New HUD style display.
1 - Old style status bar.
- download [filename]
- Downloads a file from the sever.
- host_speeds [0/1]
Default: 0
- ADVNACED OPTION: Toggles display of internal game timings for graphics and network activity.
0 - Turns off the display.
1 - Turns on the display.
- name [yourname]
Default:"Player"
- Sets the name that others in the game know you by.
- msg[ 0-4]
Default: 0
- Limits what game messages the server will send to you; 0 prints everything, and 4 showing no
messages. Reducing server messages can reduce bandwith requirements a small ammount, and reduce clutter in busy games.
- noaim [0/1]
Default: 0
- Toggles autoaiming help.
0 - Enables any autoaiming.
1 - Disables any autoaiming.
- noskins [0/1/2]
Default: 0
- Toggles download and displaying skins while playing.
0 - Enables the downloading and viewing of the non-default Quake Skin.
1 - Disables the downloading and viewing of the non-default Quake Skin.
2 - Disables the downloading of skins you don't have, but will display any skins you do have.
- password [password]
Default:<none>
- Sets the password required to join a game on the server.If password is set to
none a password will no longer be requried to join.
- pushlatency [#]
Default: -50
- Sets how many milliseconds the client should prediect what will happen in the game world from the last update.
Play arround with differnt values to find your prefered settings, a good starting point is to set it to 1/2 of your ping.
NOTE: Always use NEGATIVE values. Positive would increase lag :)
- rate [0-10000]
Default: 2500
- Sets a limit to how many bytes a second the server will send to you.
The default of 2500 is generally good for 33.6K modems. If your on a 64Kb ISDN 5000 is good. If you have a faster connect you
can set it higher.
- record <file><address>
- Records a client side demo, the first paramater is the file name to save the demo under, the
second is the server to connect to.
- rerecord <file>
- Reconnects to the server you were last on, and starts recording a new demo.
- r_netgraph [0/1]
Default: 0
- ADVANCED OPTION: Toggles a graphical display of latency and packet loss.
A good to debug and tweek modem settings.
0 - Turns the display off.
1 - Turns the display on.
- setinfo [key] [value]
- Allows you to set arbitrary information about the client.
- skin [skin_name]
Default:<none>
- Sets what skin your player wears.
- skins
- This command will update/download the skins being worn by other players in the game.
- spectator[0/1 | password]
Default: 0
- Toggles spectator mode, must reconnect for option to take effect.
0 - Spectator mode is disabled.
1|<password> - Spectator mode is enabled. Use password if requried by the server.
- team[teamname]
Default:<none>
- Sets the team (up to 4 charactors) that you are on. Teamplay servers nolonger base team by pants color.
- topcolor [#]
Default: 0
- Sets your shirt color (0-15).
- user [username/uid]
- Shows you general information about a user, shirt/pant color, data rate, and more. Note the user name is case sensative.
- users
- Displayes a list of everyone in the game, their user ID, and frag count.
General Server Commands
- allow_download [0/1]
Default: 1
- Toggles in game downloading of required sounds, models, maps, etc when a client attches.
0 - Disallows all downloads.
1 - Allows downloads to occur.
- floodprot [# # #]
Default: 4 8 10
- Controls how many messages players can broadcast to other players in a certain ammount of time
until the server mutes them temporarly. The meaning of the numbers is <# of messages> <per #
seconds> <causes them to be scilenced for # seconds>.
- floodprotmsg
- Sets the message to send when flood protection has been activated.
- fraglogfile
- Toggles logging of frags to a textfile in the Quake directory.
- gamedir [gamedirectory]
Default:<none>
- Sets the direcory containing the game (progs direcotry) that the server uses.
- heartbeat
- Sends a heartbeat to all masters the server is registered on.
- logfile
- Logs the console output to ./qw/qconsole.log, specifying the command again will turn logging off.
- maxspectators [0-32]
Default: 8
- Sets the maximum number of spectators that can join the server.
- password [password]
Default:<none>
- Sets the password clients must specifiy to connect to the server.
- serverinfo [key] [value]
- Sets a server key/value pair. Pairs that QuakeWorld actively uses are:
rj - Controls the kicking power of a rocket splash when rocket jumping, clinets
must reconnet for a change to have effect. Default is 0.
dr - Controls dropping of the ring artifact when the carrier is killed. Default is 0
dq - Controls dropping of the quad artifact when the carrier is killed. Default is 0
- localinfo [key] [value]
- Sets a key/value pair in the localinfo database. Generally used for QuakeC mods.
- setmaster [master1...n]
Default:<masterless>
- Specifies the master servers that the QuakeWorld server will register with. Format is
<address>:<port>, port does not need to be specified if you wish the default of 27000.
- spectator_password [password]
Default:<none>
- Sets the password required to spectate a game on the server. If
password is set to none a password will no longer be requried to spectate.
- status
- Displays general server and client information.
- sv_gamedir [clientgamedir]
Default:<none>
- Controls the game directory on the clients will search.
- sv_highchars [0/1]
Default: 1
- Toggles if players on a server can make use of the high-ascii characters in their names.
0 - Players may not use the high-ascii characters.
1 - Players may use the high-ascii characters.
- user [uid]
- Provides detailed information about the user specified by uid.
- sv_spectalk [0/1]
Default: 1
- Toggles the ability for spectator chat to be heard by non-spectator players.
0 - Players cannot hear spectator chatter.
1 - Players can hear spectator chatter.
- allow_download_skins [0/1]
Default: 1
- Toggles if skins can be downloaded from the server.
0 - Skins may not be downloaded by the clients.
1 - Skins may be downloaded by the clients.
- allow_download_models [0/1]
Default: 1
- Toggles if models can be downloaded from the server.
0 - Models may not be downloaded by the clients.
1 - Models may be downloaded by the clients.
- allow_download_sounds [0/1]
Default: 1
- Toggles if sounds can be downloaded from the server.
0 - Sounds may not be downloaded by the clients.
1 - Sounds may be downloaded by the clients.
- allow_download_maps [0/1]
Default: 1
- Toggles if maps can be downloaded from the server.
0 - Maps may not be downloaded by the clients.
1 - Maps may be downloaded by the clients. (Note that if a map resides in a .pak file, it will never be allowed to
download. This is to prevent comerical addons from being downloaded.)
Remote Console Commands
QuakeWorld now allows server ops to administrate their server right from the client. Note that if the rcon_password console variable isn't specifed on the server, rcon is disabled.
- rcon [password] [command]
- Sends a remote command to the server that's is specified in rcon_address if not connected to a server,
or the server you are connected to. [command] can be any valid quake console command to execute. Note that setting
rcon_password allows you to not specify the password for every time.
- rcon_address [address:port]
Default:<none>
- Causes remote commands to directed to my.server.com:27500 if not connected to a server. Note that the port number is required.
- rcon_password [password]
Default:<none>
- Sets the default password to send when remote commands are issued.
Server Control Commands
These commands control who is and isn't allowed to use the server. A normal public server would use these commands to
prevent unruly and destructive users from playing there. However, a very private server for instance can reverse the meaning of the
address list to allow only those in the list.
All addresses must be specified in the IP numerical format of XXX.XXX.XXX.XXX. However the entire address does not need to be
given, specifying only the first 3 parts (123.123.123) would match anyone from the domain 123.123.123.X.
- addip [IP address]
- Adds the address (IP address) to the filter list.
- filterban [0/1]
Default: 1
- Toggles the mode of the filter list.
0 - A connecting user must have their IP in the list to join the server.
1 - Any connecting users whose address matches an entry in the list will be denied.
- kick [uid]
- Kicks the user [uid], the user ids of everyone on the server can be found with the
status command.
- listip
- Prints all entries in the filter list.
- removeip [IP address]
- Removes an entry from the filter list.
- writeip
- Saves the filter list to listip.cfg.
QuakeWorld Cheat Commands
Note that these commands can only be used if the *cheats is enabled on the server! You will most likely not want to play on a
server that has them enabled. :) It is intended for testing and development.
- give [uid] [entity]
- Gives the user specified by [uid] the entity in [entity]. give 1234 8 would give uid 1234 entity 8
(a lightening gun).
- god [uid]
- Gives the user specified by [uid] god mode.
- noclip [uid]
- Allows the user specified by [uid] to move around the world with no clipping.
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